Cozy towers: Storyworld

Cozy Towers is a story world built as a platform of infinite expansion across short and long form content, interactive and immersive gaming, publishing, toys and all forms of experiences kids love. A fusion of Sesame Street and Super Mario World, the possibilities are endless.

One Cozy Tower

✳︎

Thousands of neighbors

✳︎

Infinite stories

✳︎

One Cozy Tower ✳︎ Thousands of neighbors ✳︎ Infinite stories ✳︎

Open,
Giant
dollhouse

Cozy Tower is an infinite world made up of hundreds of unique cozy spaces, each inhabited by different anthropomorphic animal characters with their own personality, style, routine, and way of seeing the world.

Because Cozy Tower is open-faced like a giant dollhouse, we are always able to peer into our favorite characters’ lives. Every apartment and shared space becomes a little character portrait: a sun bear in a log-cabin loft, a wise owl in a library flat, a busy badger in a workshop studio, a wombat family in a sun-drenched suite, and a flying squirrel floating through the air ducts.

Stories also unfold in the shared spaces between apartments: hallways, elevators, ducts, lobbies, laundry rooms, rooftops, pipes, vents, stairwells, and secret passages.

The tower has no real bottom floor. It is a seemingly endless vertical world of possibility, where animal neighbors are constantly bumping into each other, helping each other, annoying each other, and learning how to live together.

One world on every screen

Cozy Towers is a building so tall nobody's ever found the bottom. And now you live there.

This is one world on every screen. The shows introduce you to your neighbors. On Switch, you move in - your own apartment, your own floor, decorated your way, in a tower that keeps going up forever. On your phone, you keep the building running: feed the babies Hazel's sitting down the hall, load Polly and Pip's train with the morning cargo. It all counts. The deliveries you send from the back seat of the car actually arrive. Barnaby's pantry gets restocked because you restocked it. One save. Every screen. The same building, humming along whether you're on the couch or in the checkout line.

And the building needs you. The intercom buzzes and it's a neighbor on the line - somebody can't find their keys, somebody's new and drowning in boxes, somebody's laundry day has gone very, very wrong. No timers. No losing. Just a tower full of animals who are awfully glad you moved in.

Best part? Every kid lives in the same building. The tower is infinite, so there's always another floor - your friend at school lives in Cozy Towers too, just somewhere else in it. When it snows on the tower, it snows for everyone. When the honey floods floor 40, it floods for everybody, everywhere, the same weekend. Millions of residents. One address.

Want company? Take the elevator down. The lobby, the courtyard, the rooftop garden - the tower's shared floors, where residents actually cross paths. Wave to a friend from school. Trade a jar of Barnaby's preserves. Team up when the intercom buzzes and the job's too big for one helper. It's the good kind of social - preset chat, real humans moderating, nobody in the building who shouldn't be there. Your apartment is yours. The lobby belongs to everyone.

Linear Content:
Short form & long form

Meet Scout and Mochi — best buds, next-door neighbors, and the two sharpest problem-solvers in Cozy Towers. One little thing goes wrong and suddenly it's rippling through the whole building, room by room, floor by floor. That's when Scout and Mochi spring into action: chasing the chaos link by link, all the way back to the one tiny thing that started it. Big brains, fun tools, one wild ripple to unravel — buddy comedy meets cause-and-effect detective work.

Ages 3-5, Gender Neutral
Problem Solving, Cause & Effect

Behind the walls of Cozy Towers, Polly and Pip crew a tiny train the residents never see! They race packages up the vent shafts and down the dumbwaiter chutes, strapped down, shrunk to fit, and sliding into the right apartment at the last possible second. The residents think their deliveries just arrive. Like magic. The magic has two names, and they’re about the size of your thumb.

Ages 3-5, Boy skewing
Action, adventure

They look this cute. They do not act this cute.

Don't let the sparkle fool you. In Cozy Towers, the younger they are, the wilder they get.

Otto pours himself into whatever he isn't supposed to, all eight arms going at once, then changes color and disappears. Newt climbs first and thinks never. Can't find him? Look up. Lily finds every faucet in the place and leaves them all running — turn your back for a second and you'll be mopping for an hour.

Cute? Uh…sure! Just don’t ask last week’s babysitter!

Ages 3-5, Girl-skewing
Comedy, nurturing

Cozy Tower is purposely designed as a unique fusion of linear and interactive storytelling, built inside a proprietary 2.5D story-world engine.

The visual language combines the camera discipline and composition of Wes Anderson with the lighting, warmth, texture, and character appeal of premium feature animation — all inside a side-scrolling 2.5D world as seen in a high-end interactive game!

The camera is the rule. It moves only on the X and Y axis across the tower. It can push in, pull out, dolly sideways, or crane up and down, just like a side-scrolling game, but it never breaks the 2.5D visual rule. That same camera discipline applies to the episodic shorts, traditional series, and all interactive games.

This creates a major technical and strategic advantage. The world can look rich, detailed, and premium, while the specific stylistic approach allows us to use photographic elements, cheats, and highly designed 2.5D environments that would be impossible to build as a traditional full 3D world right out of the gate.

Cozy Tower uses the latest technologies to build the foundation of the expandable world once — then add infinite stories in the form of shorts, broadcast and streaming series, interactive games, and immersive experiences… all for the cost of a typical, traditional episode.

Style & Story Engine

animation

Cozy Towers runs on a lean crew of artists, animators, and engineers who move fast and build tight. No bloat, no layers, no waiting around. Just people who know exactly what they're doing.

Our pipeline runs on the same tools driving next-gen game and film production - real-time engines, motion capture, a production stack built to turn weeks into days. Small studio. Big studio muscle.

One world, every screen. Broadcast episodes. Switch and mobile games. Shorts built for socials. Same characters, same look, same heart, wherever a kid finds them.

And every choice comes back to one question: would a kid love this? If the answer's no, it doesn't ship.

(Click on an image to see animation)

Small team. Serious output.

THE INTERACTIVE WORLD

Cozy Tower is designed to move seamlessly between watching and playing.

Because the Cozy Tower digital assets are built in a 2.5D side-scrolling platform, the same environments, characters, props, lighting, and camera language that power the linear content also power interactive experiences across mobile, console, and immersive platforms.

Corresponding games can be developed alongside the linear content in the same engine: puzzle games for Kerfuffle Busters, nurturing games for Playroom Pals, and side-scrolling adventures for Through the Tube.

Rather than treating games as an extension after the fact, Cozy Tower is built as a world where the shows and the games share the same DNA.

The show is the game.
The game is the show.

THE cozy towers brand

Once the Cozy Tower digital experience in linear and interactive is launched at scale, a premium brand is ready to extend naturally beyond the screen.

Because the world is built around memorable characters, distinctive apartments, playful shared spaces, and a strong sense of discovery, it can expand into the categories kids love to collect, wear, read, build, and play with.

The digital world-building approach creates a foundation for purchase-on-demand apparel, publishing, plush and digital collectibles.   It also supports traditional toys, board games, puzzles and live experiences as the popularity of the brand grows.

Cozy Tower is not just a digital series or a game. It is a tactile world experience — one that can grow with kids.


Get In Touch

If you're interested in the Story World of Cozy Towers, for Kerfuffle Busters, The Tight Squeeze, or Little Beasts for long or short form linear or for gaming, please reach out.